Author    MK2k / www.mk2k.net
Name       QuickPy
Version    1.1
Platform   win32 / .Net 4.0
Dev-Details Developed in VB.Net using IronPython and FastColoredTextBox
Description
QuickPy is a little python development and test tool. It aims at easy and quick development of python code.
You need to have .Net Framework 4.0 installed, get it via the following link: http://tinyurl.com/netfx40
Features so far:
Screen 1: QuickPy development environment
Authors    Original release by Notch / notch.net, Mod by MK2k / www.mk2k.net
Name       Minicraft Multiplayer Mod + Trainer
Version    1.1
Platform   Java
Dev-Details Developed using eclipse
Description
Minicraft is an entry to the 22nd Ludum Dare competition and has been created in 48 hours by Markus "Notch" Persson. The goal of the game is to kill the only other sentient being in the world, making sure you'll be alone forever.
Modifications done by the Mod:
Screenshots
Screen 1: Main menu
Screen 2: First Level
Screen 3: Underground Level
Downloads and Online Play
Play Minicraft Multiplayer Mod + Trainer Online
Download Executable Java Jar File
Author     MK2k / www.mk2k.net
Soundtrack Richie_K / Strange Rollers / http://www.hclrecords.co.uk
Name       Retro Recycle - The Beginning
Version    1.0
Platform   PSP (Custom Firmware)
Dev-Details Developed using the ps2dev PSPSDK, Phoenix Game Engine (PGE) and Chipmunk Physics 5.3.0
Description
Retro Recycle - The Beginning is a physics puzzle game for the Playstation Portable console. It has been entered to the PSP-Hacks.com Horror Show Competition 2010.
Try to shoot rocks at classic game characters and other objects to shred them into pieces by buzz saws. Stupid dialogues included.
Screenshots
Screen 1: Animated Splash
Screen 2: Main Menu
Screen 3: In-Game dialogue with your master
Screen 4: In-Game hit these characters with rocks to get them shred by buzz saws
Screen 5: In-Game another level
Download
Here we go, a new decade, a new website about emulation!
Emulation-Evolved.net features only those emulators that enrich and extend the game-play experience. Be it with rewind features (think of Sands of Time in the newer Prince of Persia games) or mirrored graphics (or whatever you could imagine). And of course, my very own creations will be released right there.
With emulation-evolved.net comes the first PC emulator release from me: Gens+ REWiND! 1.0 win32. You can rewind any game at any time. Every system that Gens+ emulates is supported with the rewind feature: MegaDrive/Genesis, Master Sytem, Game Gear, 32X and SegaCD/MegaCD.
Have look at emulation-evolved.net and have a good start into the new decade!
-- MK2k
Author     MK2k / www.mk2k.net
Name       R6 Save Relocator
Version    1.0
Platform   Nintendo DS (only really useful on Neoflash R6 Cart)
Dev-Details Developed in C using devkitPro and PAlib
Description
First of all, I'm happy that I now have a DS Lite yay! The R6 cart was in my possession since a year already as I won it at a Neoflash competition. So here we go, NDS Releases are on the way
The R6 stores a .SAV file for the last played game in the directory of the next chosen game and this directory may well change, which leads to a savefile that cannot be found by it's corresponding game. This is a problem for each user who likes to store games in different directories, for example in order to sort them by genre or year.
R6 Save Relocator automatically finds deserted .SAV files on your Neoflash R6 and tries to find their correct location and moves them back there.
If R6 Save Relocator just finds one deserted .SAV file for a game, it moves that .SAV file automatically. If it finds more than one .SAV file, the user may select the one that should be used and can either choose to keep the others or delete them from the R6.
The current move is actually a copy and delete afterwards. This is because libfat doesn't unfortunately support the rename function. Feel free to update the sources if you like!
Make backups of your save files, I won't be responsible if the software screws your files. Use at your own risk.
Download
via mk2k.net (including source)
Author     MK2k / www.mk2k.net
Name       Kakuro Nichiyou PC
Version    1.0.1
Platform   Win, Linux, Mac
Dev-Details Developed using the Qt 4 Framework (www.qtsoftware.com)
It's released!
You've seen Kakuro Nichiyou PSP being released quite a while ago. Now finally the PC version is brought to life and it gets it's own website. So visit kakuro.mk2k.net and get your copy of Kakuro Nichiyou todayAnd it's up on indiegames.com too, thanks oranda!
Screenshot
Author     MK2k / www.mk2k.net
Original   Free Lunch Design / http://www.freelunchdesign.com
           Color Edition by Tim "Argh!" Wright
Name       Alex the Allegator 4 Color Edition
Version    R1
Platform   PSP (Custom Firmware)
Dev-Details Ported to the PSP using Diedel's Allegro port
Description
Tim "Argh!" Wright released a color edition source and data mod for Alex the Allegator 4. So here is the PSP port of Alex the Allegator 4 Color Edition.
Alex the Allegator 4
is a true jump'n'run, just like the old classic ones. Guide Alex through the jungle in order to save his girlfriend Lola from evil
humans who want to make a bag of her.
Screenshots
Screen 1: Main Menu
Screen 2: In-Game
Screen 3: In-Game boss fight
Screen 4: In-Game another boss fight
Download
via mk2k.net (including source)
get the original Windows release via Sourceforge
get the color edition source and data mod via Tim "Argh!" Wright's Website
Notes
Read the readme_psp.txt for installation notes and button configuration.
Alex the Allegator 4 PSP comes with an extra menu for choosing custom level packs, read readme_psp.txt on how to install new custom packs (there are already four custom packs included).
Author     MK2k / www.mk2k.net
Original   Free Lunch Design / http://www.freelunchdesign.com
Name       Alex the Allegator 4
Version    R2
Platform   PSP (Custom Firmware)
Dev-Details Ported to the PSP using Diedel's Allegro port
Description (by the original author and allegro.cc)
Alex the Allegator 4 is a true jump'n'run, just like the old classic ones. Guide Alex through the jungle in order to save his girlfriend Lola from evil humans who want to make a bag of her.is a very small game. It runs in a very low resolution with only four colors and will not provide you with any real time video or 3D effects. Nor will it snare you with a compelling storyline. It's only a short platform game with a few tricks up it's sleeve. We're sure you'll like it.
R2 Update Notes
After playing through all original levels and collecting every cherry and every star in them, you are able to enter a bonus game (on the PC by pressing F1). This wasn't possible in the R1 PSP port, so here is the R2 update. Press the Square Button in the stage selection menu to enter the bonus game.
Screenshots
Screen 1: Main Menu
Screen 2: In-Game
Screen 3: In-Game boss fight
Screen 4: In-Game another boss fight
Download
via mk2k.net (including source)
get the original Windows release via Sourceforge
Notes
Read the readme_psp.txt for installation notes and button configuration.
Alex the Allegator 4 PSP comes with an extra menu for choosing custom level packs, read readme_psp.txt on how to install new custom packs (there are already four custom packs included).
Name       Chess Clock aka Game Clock PSP
Version    1.1
Platform   PSP (Custom Firmware)
Dev-Details Developed in C++ using Phoenix Game Engine (PGE) by InsertWittyName and MK2k
           and Chipmunk Game Physics by Slembcke
Description
Chess Clock aka Game Clock PSP 1.1 is an Analogue Chess/Game Clock Simulation for the Playstation Portable.
Features
New in this version
Screenshot
Download
Notes
Read the readme.txt or readme_de.txt in the download for more infos and a small historic insight on how chess clocks were used in the past!
Name       APPSwitcher PSP
Version    1.1
Platform   PSP (Custom Firmware 3xx-5xx)
Dev-Details VSH Plugin Developed in C
Description
APPSwitcher is a little VSH plugin that lets you categorize your homebrew for the XMB.
By the press of a button combination you can then switch from category to category which then gets shown to you right on the XMB.
New in this Version
Download
via mk2k.net (includes sources)
Credits and Greets
Thanks go to: InsertWittyName, whazilla, weltall, Ahman and Cpasjuste
Notes
Read the english or german readme file for information on how to install and use this plugin!
Name       PGE Lua, Lua Wrapper for Phoenix Game Engine by InsertWittyName and MK2k
Version   0.01
Platform   PSP (Custom Firmware)
Dev-Details Developed in C and ASM, uses port of latest LUA release
Description
Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k.
PGE Lua is the Lua wrapper of that engine.
Video
Screenshot
Screen 1: The PGE Lua Samples menu in action
Features
PGE Lua uses a port of the latest Lua release 5.1.4, which has been optimised specifically for the PSP.
PGE Lua comes with 23 fully commented samples demonstrating how each module is used.
Alongside that, full documentation is available via the homepage: http://pge.luaplayer.org/
There is an emulator for PGE Lua which runs on Windows, Linux, OSX and allows PSP-less development. This is almost complete and will be released at that time.
Installation
Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).
Known Issues
None as of this writing. With this being an initial release I would expect there to be a few undiscovered bugs. Let us know.
HomepageDownload
Credits and Greets
Coded in pure C and ASM using the homebrew PSPSDK.
Thanks to TyRaNiD for psplink, which was used extensively in debugging.
Thanks to all in #psp-programming on freenode.net, where quality homebrew is produced. Special thanks to those in #lua who know so much about Lua it scares me.
Personal thanks to romero126 and Soulkiller, who tested, provided feedback and helped me steer PGE Lua to where it is.
Massive thanks to Raphael and Tomaz - the work we did on triEngine helped me really understand what an engine is.
Biggest thanks to MK2k for joining the project midway through development and making it much more than I (InsertWittyName) ever expected.
Notes
Please be aware that this is not Lua Player.
PGE Lua is it's own product and shares zero code with Lua Player.
For the C developers, the C API of Phoenix Engine will be released in due course, shortly.
PGE has been in development for over a year, it's not some mis-match of code copied from other people. This is the real deal.
There are lots more plans in store for PGE and PGE Lua, a roadmap will be released shortly showing the expected development.
Support
For further help that is not supplied by the samples or documentation, there are forums for PGE at http://pge.luaplayer.org/.
We are also on IRC, channel #psp-programming on irc.freenode.net, for one-to-one help.
Name       PSParticlePlayer
Version    1.0
Platform   PSP (Custom Firmware)
Dev-Details Developed in C using the PGE game engine, particle engine based on Haaf's Particle Engine
Description
PSParticlePlayer is an MP3 player featuring some nice graphics, think of it as a Screensaver or Eye-Catcher playing some music for you. OK, PSParticlePlayer is just a bit more than that, at first it was developed as a Particle Engine Editor (and it still is) for the upcoming PGE game engine release. Spiced up with some MP3 playing functionality it is the app you have sitting in front of you
Video
Screenshots
Screen 1: Edit a whole bunch of parameters
Screen 2: An effect, music is playing in the background
Screen 3: Another effect currently being edited
Download
Notes
Read the readme.txt for installation notes and button configuration.
Sourcecode will be released when the PGE game engine is out.
Name       X-pired 1.22 PSP
Version   R1
Original   Developed by Team X-pired / http://xpired.sourceforge.net
Platform   PSP (Custom Firmware)
Dev-Details Ported to the PSP using SDL
Description
X-pired is an action packed puzzle game where your goal is to reach the exit square on each of the 42 levels. Use exploding barrels, wooden crates and many other movable and unmovable objects as well as metal, icey, flammable and teleporting grounds to reach your goal. Of course avoid being killed
Video
Screenshots
Screen 1: Walk around, below left shows the current level number, below right shows lives left
Screen 2: Push hi-explosive barrels around
Screen 3: Barrels explode
Screen 4: Push barrels through teleport pods
Download
via mk2k.net (including source)
get the original Windows/Linux release via Sourceforge
Notes
Read the readme.txt for installation notes and button configuration.
Name     Champyonshipp Kaiten Patissier 1.00 PSP
Original   Developed by Alpha Secret Base / Action Love! /
           http://maglog.jp/alpha-secret-base/Article243291.html
Version    R1
Platform   PSP (Custom Firmware)
Dev-Details Ported to the PSP using SDL
Description
After the great Kaiten Patissier and Ura Kaiten Patissier games, team Alpha Secret Base released Champyonshipp Kaiten Patissier today. The gameplay stays the same as in Kaiten Patissier and Ura Kaiten Patissier. With this release you get 50 really hard levels to challenge your brain and reactions. Have fun with the PSP port of it. Oh and on a side note, please don't blame me about the title, I took it directly from the
Alpha Secret Base website and actually know how to write "championship"
Screenshots
Screen 1: Main Menu
Screen 2: Walk and jump around to get the items floating around
Screen 3: In-Game, rotate the whole level clockwise or counterclockwise
Download
via mk2k.net (including source)
get the original Windows/Linux/GP2X release via Alpha Secret Base website
Notes
Read the readme.txt for installation notes and button configuration.
Name       Sleep'n'Wake
Version    1.99b MULTi 8
Platform   PSP (Custom Firmware 3xx/4xx)
Dev-Details Developed in C, uses OpenAlarmLib by Mr305
Description
Sleep'n'Wake is THE app for dozing off to your favorite music playing silently and getting waked up again with the music you chose, this time with the volume maxed to the system volume setting on your Playstation Portable.
New in this version
The current version 1.99b adds compatibility to Custom Firmware 3.xx and 4.xx by utilizing Mr305's OpenAlarmLib as well as fixes a bug in snooze mode for AM/PM time users.
Features
Screenshots
Screen 1: In the menus
Screen 2: Wake mode screen
Download
Notes
Read the readme_EN.txt or readme_DE.txt in the download for more infos!